Barbarian
Charge is the cheap way in — one unique and you are already cutting fire-lines through the pack. Whirlwind stays the clear-everything main. Hammer of the Ancients is there when you want bosses flattened instead of spun.
Level 1 → 70Diablo IV · Season 15
Hell's Legacy is live. Levelling guides to 70 for every class, then endgame builds once you are there. New this season? Open Getting started. Or pick a class below.
Find a build if you already know the skill you want to spam.
Latest
Patch notes and standing warnings from Season 15, newest first. For the longer arc toward Diablo V, start with the franchise history.
Wherever you play
Begin

Seasonal Realm, Rebirth, pick a class, then a starter build at 70.
Open Getting started →
War Plans in Temis, the Pit and Tower, then bosses for the gear you need.
Read the endgame loop →
Day-one order for Reliquaries, Favor Tokens, Splinters, and Waking Nightmares.
Read the season guide →Play

Battery and plugged-in presets, plus a controller layout. Fits any build.
Read the Deck setup →
Default sixty or Enhanced Visuals at thirty, plus DualSense and Xbox layouts.
Read the Console setup →Systems

Which Lair Boss or pool holds each Unique, what opens each hoard, and the Cube, Jeweler and Masterworking costs that still hold on patch 3.2.4.
Read the farming tables →
Twelve Lair bosses from Initiate up to Belial, plus Astaroth and Bartuc. What key opens each Hoard, where the fight is, and how it works. Unique tables stay on Farming.
Read the bosses guide →
Hire one, reinforce with another: Raheir, Subo, Varyana and Aldkin, Rapport and Pale Marks, and how our build pages write the Mercenary line.
Read the mercenaries primer →
Five boards, node types, the glyph ladder to 150, Season Rank points, and how to read a build's board list the first time.
Read the Paragon primer →
Item power, Greater Affixes, Aspects and the Codex, Tempering, Masterworking Capstone, and Crafted Mythics: the shared dictionary every build page leans on.
Read the gear primer →Lore
New characters start on the levelling guide. If you already know what an aspect is, skip ahead to an endgame page.
Each class · levelling guide · three endgame builds
Charge is the cheap way in — one unique and you are already cutting fire-lines through the pack. Whirlwind stays the clear-everything main. Hammer of the Ancients is there when you want bosses flattened instead of spun.
Level 1 → 70Storm Shred wants you dashing as a lightning werewolf and barely standing still. If that pace is wrong for you, Landslide Werebear hits like weather — or let Wolf Companion do most of the killing while you point.
Level 1 → 70Blood Wave opens loud this season — walls of blood, then the crash. Bone Spirit is the opposite mood: bank Essence, spend it all on one hit. Minion Necromancer skips the respec theatre and keeps the army you already levelled with.
Level 1 → 70Blessed Hammers while you dash: Evade Hammerdin is still the Paladin spine. Auradin leans on standing power instead of chase. Shield of Retribution is the odd one out if you want Thorns revenge off blocks.
Level 1 → 70Dance of Knives asks almost nothing of your stash — a spinning storm that works while you are still poor. Penetrating Shot is the archer fantasy once you want one arrow through the whole pack. Death Trap is the late greed pick, when the Ultimate keeps resetting for real.
Level 1 → 70Ring of Fire is the through-line: Firewall from levelling, then an endgame ring that burns whatever walks in. Ball Lightning orbits you for Shock clear. Blizzard is the frost lane if you would rather carpet the ground from 38 onward.
Level 1 → 70Start Spiritborn on Stinger if you want poison with no unique gate — it still reads as the class. Quill Volley keeps you at range with feathers. Pestilent Swarm is for players who want poison orbs orbiting while they run.
Level 1 → 70Open on Ae'grom Summoner: pets on the field, no unique wall, and it never needed Fiend of Abaddon's disabled Dominance node. Blazing Scream is the demon-form skull. Apocalypse is the stack-and-detonate route if you like counting up before the screen clears.
Level 1 → 70Filter by pace, budget, or fantasy. Some pages are stash-friendly from day one of Torment; others wait on a unique or two, and the build page says which.
| Build | Class | Best at | Difficulty | Needs |
|---|---|---|---|---|
| Whirlwind | Barbarian | Speed farming | Easy — Fury upkeep | Gohr's Devastating Grips |
| Hammer of the Ancients | Barbarian | Boss killer | Easy — mind your Fury | Ring of Red Furor |
| Charge | Barbarian | Budget speedster | Easy — awkward movement | Chainscourged Mail |
| Storm Shred | Druid | Speed farming | Easy, but non-stop | Ifeh's Dire Totem, Dark Howl and two Storm Shepherd's Call charms |
| Landslide | Druid | Boss killer | Easy — watch Spirit | nothing in particular |
| Wolf Companion | Druid | Pet build | Moderate — reset fishing | Storm's Companion |
| Blood Wave | Necromancer | All-rounder | Easy to play, hard to gear | Kessime's Legacy (unique pants) |
| Bone Spirit | Necromancer | Speed farming | Moderate (Essence upkeep) | Vengeful Sinew (unique chest) |
| Minion Necromancer | Necromancer | Starter build | Easy | nothing in particular |
| Evade Hammerdin | Paladin | Speed farming | Easy | Argent Veil ring, with evade-cooldown boots |
| Auradin | Paladin | Low-effort farming | Very easy | Dawnfire gloves |
| Shield of Retribution | Paladin | Starter build | Moderate — close range | nothing in particular |
| Penetrating Shot | Rogue | All-rounder | Moderate — positioning matters | nothing in particular |
| Dance of Knives | Rogue | Starter build | Easy | nothing in particular |
| Death Trap | Rogue | Speed farming | Easy to play — hard to gear | Beastfall Boots + Aspect of Aftermath |
| Ring of Fire | Sorcerer | All-rounder | Hard — stay in the ring | All five Tal Rasha's Threefold Way charms |
| Ball Lightning | Sorcerer | Speed farming | Easy | nothing in particular |
| Blizzard | Sorcerer | Starter build | Easy | nothing in particular |
| Pestilent Swarm | Spiritborn | Speed farming | Moderate — movement takes practice | Ring of Writhing Moon |
| Stinger | Spiritborn | Starter build | Moderate — constant button presses | nothing in particular |
| Quill Volley | Spiritborn | Ranged build | Hard — positioning and Vigor maths | Rod of Kepeleke |
| Blazing Scream | Warlock | All-rounder | Moderate — aim and self-heal | Elegy (one-handed sword) |
| Apocalypse | Warlock | Tower pushing | Easy — one combo | Hands of the Worldbreaker (gloves) |
| Ae'grom Summoner | Warlock | Starter build | Easy — but busy hands | nothing in particular |
Easy — Fury upkeep
Needs: Gohr's Devastating Grips
Easy — mind your Fury
Needs: Ring of Red Furor
Easy — awkward movement
Needs: Chainscourged Mail
Easy, but non-stop
Needs: Ifeh's Dire Totem, Dark Howl and two Storm Shepherd's Call charms
Easy — watch Spirit
Needs: nothing in particular
Moderate — reset fishing
Needs: Storm's Companion
Easy to play, hard to gear
Needs: Kessime's Legacy (unique pants)
Moderate (Essence upkeep)
Needs: Vengeful Sinew (unique chest)
Easy
Needs: nothing in particular
Easy
Needs: Argent Veil ring, with evade-cooldown boots
Very easy
Needs: Dawnfire gloves
Moderate — close range
Needs: nothing in particular
Moderate — positioning matters
Needs: nothing in particular
Easy
Needs: nothing in particular
Easy to play — hard to gear
Needs: Beastfall Boots + Aspect of Aftermath
Hard — stay in the ring
Needs: All five Tal Rasha's Threefold Way charms
Easy
Needs: nothing in particular
Easy
Needs: nothing in particular
Moderate — movement takes practice
Needs: Ring of Writhing Moon
Moderate — constant button presses
Needs: nothing in particular
Hard — positioning and Vigor maths
Needs: Rod of Kepeleke
Moderate — aim and self-heal
Needs: Elegy (one-handed sword)
Easy — one combo
Needs: Hands of the Worldbreaker (gloves)
Easy — but busy hands
Needs: nothing in particular
Nothing matches that filter. Try All, or clear a chip.
New to the game and can't choose? Make the character on the Seasonal Realm and follow the levelling page in order. Watch for level 15: seven of the eight classes unlock their defining mechanic through a class quest there. The Necromancer is the exception. Its Book of the Dead opens from level 5. At level 70 you don't need the gear on day one: every build page has a From fresh 70 to finished section, and most classes have a build marked Starter build that works before any particular unique has dropped.