Diablo IV · Season 15

Sanctuary
Codex

Hell's Legacy is live. Levelling guides to 70 for every class, then endgame builds once you are there. New this season? Open Getting started. Or pick a class below.

Season 15 · Hell's Legacy · Patch 3.2.4

Find a build if you already know the skill you want to spam.

By Sanctuary Codex · Updated · Patch 3.2.4

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Patch notes and standing warnings from Season 15, newest first. For the longer arc toward Diablo V, start with the franchise history.

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Wherever you play

Begin, play, systems, lore

Begin

Play

Systems

Lore

Choose your class

Every class, from first hour to Torment

New characters start on the levelling guide. If you already know what an aspect is, skip ahead to an endgame page.

Each class · levelling guide · three endgame builds

Barbarian

Charge is the cheap way in — one unique and you are already cutting fire-lines through the pack. Whirlwind stays the clear-everything main. Hammer of the Ancients is there when you want bosses flattened instead of spun.

Level 1 → 70
Builds

Druid

Storm Shred wants you dashing as a lightning werewolf and barely standing still. If that pace is wrong for you, Landslide Werebear hits like weather — or let Wolf Companion do most of the killing while you point.

Level 1 → 70
Builds

Necromancer

Blood Wave opens loud this season — walls of blood, then the crash. Bone Spirit is the opposite mood: bank Essence, spend it all on one hit. Minion Necromancer skips the respec theatre and keeps the army you already levelled with.

Level 1 → 70
Builds

Rogue

Dance of Knives asks almost nothing of your stash — a spinning storm that works while you are still poor. Penetrating Shot is the archer fantasy once you want one arrow through the whole pack. Death Trap is the late greed pick, when the Ultimate keeps resetting for real.

Level 1 → 70
Builds

Sorcerer

Ring of Fire is the through-line: Firewall from levelling, then an endgame ring that burns whatever walks in. Ball Lightning orbits you for Shock clear. Blizzard is the frost lane if you would rather carpet the ground from 38 onward.

Level 1 → 70
Builds

Spiritborn

Start Spiritborn on Stinger if you want poison with no unique gate — it still reads as the class. Quill Volley keeps you at range with feathers. Pestilent Swarm is for players who want poison orbs orbiting while they run.

Level 1 → 70
Builds

Warlock

Open on Ae'grom Summoner: pets on the field, no unique wall, and it never needed Fiend of Abaddon's disabled Dominance node. Blazing Scream is the demon-form skull. Apocalypse is the stack-and-detonate route if you like counting up before the screen clears.

Level 1 → 70
Builds
Find a build

Endgame builds, by how they play

Filter by pace, budget, or fantasy. Some pages are stash-friendly from day one of Torment; others wait on a unique or two, and the build page says which.

BuildClassBest atDifficultyNeeds
Whirlwind Barbarian Speed farming Easy — Fury upkeep Gohr's Devastating Grips
Hammer of the Ancients Barbarian Boss killer Easy — mind your Fury Ring of Red Furor
Charge Barbarian Budget speedster Easy — awkward movement Chainscourged Mail
Storm Shred Druid Speed farming Easy, but non-stop Ifeh's Dire Totem, Dark Howl and two Storm Shepherd's Call charms
Landslide Druid Boss killer Easy — watch Spirit nothing in particular
Wolf Companion Druid Pet build Moderate — reset fishing Storm's Companion
Blood Wave Necromancer All-rounder Easy to play, hard to gear Kessime's Legacy (unique pants)
Bone Spirit Necromancer Speed farming Moderate (Essence upkeep) Vengeful Sinew (unique chest)
Minion Necromancer Necromancer Starter build Easy nothing in particular
Evade Hammerdin Paladin Speed farming Easy Argent Veil ring, with evade-cooldown boots
Auradin Paladin Low-effort farming Very easy Dawnfire gloves
Shield of Retribution Paladin Starter build Moderate — close range nothing in particular
Penetrating Shot Rogue All-rounder Moderate — positioning matters nothing in particular
Dance of Knives Rogue Starter build Easy nothing in particular
Death Trap Rogue Speed farming Easy to play — hard to gear Beastfall Boots + Aspect of Aftermath
Ring of Fire Sorcerer All-rounder Hard — stay in the ring All five Tal Rasha's Threefold Way charms
Ball Lightning Sorcerer Speed farming Easy nothing in particular
Blizzard Sorcerer Starter build Easy nothing in particular
Pestilent Swarm Spiritborn Speed farming Moderate — movement takes practice Ring of Writhing Moon
Stinger Spiritborn Starter build Moderate — constant button presses nothing in particular
Quill Volley Spiritborn Ranged build Hard — positioning and Vigor maths Rod of Kepeleke
Blazing Scream Warlock All-rounder Moderate — aim and self-heal Elegy (one-handed sword)
Apocalypse Warlock Tower pushing Easy — one combo Hands of the Worldbreaker (gloves)
Ae'grom Summoner Warlock Starter build Easy — but busy hands nothing in particular
Whirlwind

BarbarianSpeed farming

Easy — Fury upkeep

Needs: Gohr's Devastating Grips

Charge

BarbarianBudget speedster

Easy — awkward movement

Needs: Chainscourged Mail

Storm Shred

DruidSpeed farming

Easy, but non-stop

Needs: Ifeh's Dire Totem, Dark Howl and two Storm Shepherd's Call charms

Landslide

DruidBoss killer

Easy — watch Spirit

Needs: nothing in particular

Wolf Companion

DruidPet build

Moderate — reset fishing

Needs: Storm's Companion

Blood Wave

NecromancerAll-rounder

Easy to play, hard to gear

Needs: Kessime's Legacy (unique pants)

Bone Spirit

NecromancerSpeed farming

Moderate (Essence upkeep)

Needs: Vengeful Sinew (unique chest)

Evade Hammerdin

PaladinSpeed farming

Easy

Needs: Argent Veil ring, with evade-cooldown boots

Auradin

PaladinLow-effort farming

Very easy

Needs: Dawnfire gloves

Penetrating Shot

RogueAll-rounder

Moderate — positioning matters

Needs: nothing in particular

Death Trap

RogueSpeed farming

Easy to play — hard to gear

Needs: Beastfall Boots + Aspect of Aftermath

Ring of Fire

SorcererAll-rounder

Hard — stay in the ring

Needs: All five Tal Rasha's Threefold Way charms

Ball Lightning

SorcererSpeed farming

Easy

Needs: nothing in particular

Blizzard

SorcererStarter build

Easy

Needs: nothing in particular

Pestilent Swarm

SpiritbornSpeed farming

Moderate — movement takes practice

Needs: Ring of Writhing Moon

Stinger

SpiritbornStarter build

Moderate — constant button presses

Needs: nothing in particular

Quill Volley

SpiritbornRanged build

Hard — positioning and Vigor maths

Needs: Rod of Kepeleke

Blazing Scream

WarlockAll-rounder

Moderate — aim and self-heal

Needs: Elegy (one-handed sword)

Apocalypse

WarlockTower pushing

Easy — one combo

Needs: Hands of the Worldbreaker (gloves)

Ae'grom Summoner

WarlockStarter build

Easy — but busy hands

Needs: nothing in particular

Can't decide?

If you only read one paragraph

New to the game and can't choose? Make the character on the Seasonal Realm and follow the levelling page in order. Watch for level 15: seven of the eight classes unlock their defining mechanic through a class quest there. The Necromancer is the exception. Its Book of the Dead opens from level 5. At level 70 you don't need the gear on day one: every build page has a From fresh 70 to finished section, and most classes have a build marked Starter build that works before any particular unique has dropped.