Endgame  ·  Level 70+  ·  S to A-Tier

Auradin Paladin

No attack button. Holy Light Aura burns everything around you while you walk, and one pair of gloves makes it snowball.

Checked against the live guides on 2026-09-23

Season 15Patch 3.2.4Updated 23 September 2026

By Sanctuary Codex · Updated · Patch 3.2.4

Illustration of a Paladin
01 — The idea

How the engine works

Holy Light Aura's passive is your damage. The unique gloves Dawnfire turn it into a Fire pulse around you every second, and each kill makes that pulse hit 15% harder and reach 10% further for 20 seconds, up to 10 times. So you walk into a pack, the first kills feed the next ones, and the pulse grows until it clears the screen. Attack speed makes the aura tick harder. Your buttons are all support: Purify to Judge packs, Aegis for block, the three aura actives, and Fortress when a fight gets sticky.

Who it's for

Anyone who wants the most relaxed farmer in the game, with very few button presses. It is a speed farmer first. Single-target damage drops off once the Dawnfire stacks expire, so long boss fights are its weak point.

3.3.0 PTR watch

On the 3.3.0 PTR, Aura Potency now counts your Skill Ranks, while the Cathan's Iron Conviction 2-piece drops from 55% to 40% Aura Potency and Sundered Night from 160 to 200% to 140 to 180%. Blizzard also fixes Dawnfire buff stacks randomly falling off. It's PTR only and can still change, and live Season 15 play is unchanged.

Rating
S to A-Tier
Difficulty
Very easy
Key stat
Ranks to Holy Light Aura
Must have
Dawnfire gloves
02 — Skills

The bar

Three auras at rank 15, Aegis at rank 15, Purify, and Fortress. Nothing on the bar is an attack. There is no Key Passive here.

Holy Light Aura

Rank 15 with Judgement Damage Bonus (+40% against Judged enemies), Rite of Judgement and Additional Targets. The passive is your damage. Press the active on cooldown.

Press — on cooldown
Fanaticism Aura

Rank 15 with Rite of Vengeance and Potency. Attack speed and critical strike chance, and attack speed directly raises Holy Light Aura's damage.

Press — on cooldown
Defiance Aura

Rank 15 with Rite of Prayer for healing and Resolve. Armour and all resistances, and the active makes you Unstoppable.

Press — when stunned
Aegis

Rank 15 with Faith Is My Shield. It carries your block chance and can apply Judgement as a secondary source. Keep it up for block first.

Press — on cooldown
Purify

Your main Judgement button. Spam it in dense packs so Holy Light Aura keeps the Judged bonus. Confirm ranks and rites in the client.

Press — often
Fortress

For elites and bosses. Big damage bump that scales with Resolve, which is why you temper maximum Resolve stacks. Confirm ranks in the client.

Elites / bosses

Passives

There is no Key Passive here. The current endgame bar uses Fortress and Purify (Consecration and Falling Star are off it). Rally can still replace a mobility gap if you want Faith and speed. Confirm any off-bar swaps in the client.

Oath

There are two ways to run the oath. Judicator builds everything around Judgement: Purify applies it first, Aegis helps, Holy Light Aura deals 40% more to Judged enemies, Aspect of Proselytizing lets Judicator skills chain, and Firm Decree gives 30% damage reduction for 8 seconds after you Judge. Disciple instead leans on Arbiter form and Arbiter-form damage tempers. Take Judicator. It fits the shield setup on this page and matches the current endgame bar.

PickWhat it gives you
Judicator oathThe recommended pick. Purify, Aegis, Holy Light Aura, Proselytizing and Firm Decree all key off Judgement.
Disciple oathThe alternative. Arbiter-form gear and tempers. Confirm mobility skills in the client; Falling Star is not on the current endgame bar.
03 — Gear

What to wear

Dawnfire is the build. Around it there are two weapon setups: a one-hander with a shield, which this page follows, or the two-handed axe Sundered Night.

Uniques

ItemWhat it doesPriority
DawnfireGloves. Holy Light Aura becomes a Fire pulse every second, and each kill adds 15% damage and 10% area for 20 seconds, up to 10 times. Nothing replaces it. First choice to upgrade into a Mythic.Mandatory
Griswold's OpusNo longer on the current endgame weapon list. Prose guides still allow it as a charm option with a +1 charm-slot seal. Do not treat it as the one-hander you must farm. Dawnfire stays mandatory.Charm
Sundered NightTwo-handed axe. Casting an aura can trigger Consecration beneath you and raise Aura Potency. Variant if you drop the shield. Confirm how it pairs with the Fortress bar in the client.Variant
Leoric's CrownHelm. It counts as jewellery, so it takes Soul Splinters and boosts them. Socket Anguish and Pain in it. It also has attack speed, which this build turns straight into damage.Recommended
Squirt's BlouseChest. Up to 30 to 50% more damage while you are not taking damage, reset when you lose Life.Recommended
TemerityPants. Overhealing becomes Barrier, which protects the Squirt's Blouse bonus.Optional
Blood-Mad IdolAmulet. You are always Berserking and take 200% more damage as Burning, in return for 80 to 100% more damage while Burning. A high-risk damage option. The variant that uses it wears Crown of Lucion in the helm.Variant

Before they drop

Before Dawnfire drops you can wear legendary gloves with an aspect, but that will not carry you far, so make the gloves your first target. The starter setup is Dawnfire plus all legendary gear: a one-handed sword and a shield, the quest seal with Practiced Technique, and the runewords Cir + Ceh and Cem + Gar.

Legendary aspects

AspectWhat it does for you
Aspect of Holy PunishmentHoly and Fire damage increased by 40 to 60%. Dawnfire makes your aura Fire damage, so this is always on.
Aspect of ProselytizingJudicator skills have a 40% chance to chain, for up to 150% more damage.
Aspect of Redirected ForceCritical strike damage based on your block chance, doubled for 10 seconds after you block. This build is block capped, so it is at full value.
Crushing AspectMore damage while Fortified. Fortify now comes from your aura setup (Holy Light Aura's Rite of Mercy is the usual path). Confirm the Fortify path in the client before you lean on this aspect.
Firm Decree30% damage reduction for 8 seconds after you Judge an enemy. Purify and Aegis keep it running.
Aspect of Interdiction2 to 3% block chance for each stack of Resolve. With enough maximum Resolve it can supply up to 100% block by itself.
Glynn's Anvil+2 maximum Resolve and 3 to 4% damage reduction for each stack. It feeds Interdiction as well.

The stacks run on kills

Dawnfire's bonus lasts 20 seconds and only kills refresh it. In a long fight with nothing dying, your damage falls back to the base aura. Keep moving between packs. On bosses use Fortress for the Resolve bump, keep Purify and Aegis up for Judgement, and press every aura active on cooldown.

04 — Numbers

Stats, gems and paragon

Roll and masterwork toward these, in this order.

#StatWhere you roll it
1Ranks to Holy Light AuraWherever it can roll
2Ranks to Aura skillsWherever it can roll
3StrengthEvery slot
4Attack SpeedLeoric's Crown has it built in. It directly raises the aura's damage
5Critical Strike Chance and DamageRings, amulet and weapon
6Cooldown ReductionHelm, shield, amulet and rings
7Block ChanceShield, Aegis, Interdiction and paragon
8Maximum LifeChest, pants and weapon

Hard targets

One cap: block chance. The build is meant to be block capped, and Aspect of Interdiction can supply up to 100% if your maximum Resolve is high enough, so raise maximum Resolve until it does. There is no other hard breakpoint for this build. Follow the order above.

Tempering & masterworking

Temper Holy Light Aura Potency on the amulet and +Maximum Resolve stacks on helm, chest and pants. If you take the Disciple oath, temper damage while in Arbiter form on rings and weapon instead. Masterwork in the same order as the stat list above.

Gems, runewords & Splinters

Paragon

Five boards in this order: Start with the Resplendence glyph, Relentless with Spirit, Castle with Exploit, Beacon with Honed, and Endure with Judicator. Level the glyphs in the order Spirit, Honed, Judicator, Resplendence, Exploit. Castle turns stacked armour into a damage multiplier, so armour nodes are not wasted.

GlyphWhere and why
SpiritRelentless board. Level it first.
HonedBeacon board. Second.
JudicatorEndure board. Third.
ResplendenceStart board.
ExploitCastle board. Last.

Mercenary

Hire Subo and set Varyana as reinforcement with Bloodthirst. Her attack speed is direct aura damage. The alternative is Raheir hired, with either Varyana or Aldkin reinforcing, if you prefer him.

05 — Getting there

From fresh 70 to finished

You won't have the gear on day one. This is the order it comes together in.

Fresh 70Get the gloves

Legendary gloves with an aspect will do for a few hours, no longer. Everything you do at this stage is about finding Dawnfire.

First uniqueDawnfire and legendaries

With Dawnfire on, the build works. Wear a one-handed sword and shield, the quest seal with Practiced Technique, and the runewords Cir + Ceh and Cem + Gar. Walk through packs and keep the stacks rolling.

MidgameCrown, chest and pants

Add Leoric's Crown with Anguish and Pain socketed, then Squirt's Blouse and Temerity. Keep a strong one-hander and shield; skip treating Griswold's Opus as a required weapon upgrade. Raise maximum Resolve until Interdiction caps your block.

FinishedMythics and the seal

Upgrade to Mythics with Dawnfire first, then Locran's Talisman, Leoric's Crown, Squirt's Blouse, Temerity. Griswold's Opus is not on the current endgame weapon priority. Move to the Seal of the Diamond Mind with four Heaven's Radiant Fire charms and two Iron Conviction, and the runewords Igni + Ceh and Yul + Gar.

06 — Playing it

The rotation

ConstantlyWalk through the pack

The aura does the killing. Path from pack to pack without pausing so the Dawnfire stacks never run out.

OftenPurify

Spam it in dense packs so enemies stay Judged and Holy Light Aura keeps the 40% bonus.

On cooldownAegis

Keep it up for block. It can also Judge, but Purify is the main Judgement button now.

On cooldownFanaticism, then Holy Light

Press the Fanaticism Aura active, then Holy Light Aura's.

Elites / bossesFortress

Press it when packs get sticky or a boss fight starts. Resolve stacks feed the damage bump.

When stunnedDefiance

Press Defiance Aura when you are stunned or need Unstoppable.

On bosses

This is where the build is weakest. With nothing dying, Dawnfire's stacks expire after 20 seconds and you are back to the base aura. Arrive with stacks if you can, press Fortress, keep Purify and Aegis up for Judgement, and press every aura active on cooldown.

07 — Verdict

Strengths, weaknesses, mistakes

What it's good at

Where it struggles

Mistakes that ruin it

Not for you? The other Paladin builds: Evade Hammerdin · Shield of Retribution.

Frequently asked questions

What gear does Auradin need to get started?

Dawnfire gloves.

Who is Auradin suited to?

Anyone who wants the most relaxed farmer in the game, with very few button presses. It is a speed farmer first. Single-target damage drops off once the Dawnfire stacks expire, so long boss fights are its weak point.

How do I move from levelling into Auradin?

Follow the Paladin levelling guide to level 70. Before Dawnfire drops you can wear legendary gloves with an aspect, but that will not carry you far, so make the gloves your first target. The starter setup is Dawnfire plus all legendary gear: a one-handed sword and a shield, the quest seal with Practiced Technique, and the runewords Cir + Ceh and Cem + Gar.