
How the engine works
Holy Light Aura's passive is your damage. The unique gloves Dawnfire turn it into a Fire pulse around you every second, and each kill makes that pulse hit 15% harder and reach 10% further for 20 seconds, up to 10 times. So you walk into a pack, the first kills feed the next ones, and the pulse grows until it clears the screen. Attack speed makes the aura tick harder. Your buttons are all support: Purify to Judge packs, Aegis for block, the three aura actives, and Fortress when a fight gets sticky.
Who it's for
Anyone who wants the most relaxed farmer in the game, with very few button presses. It is a speed farmer first. Single-target damage drops off once the Dawnfire stacks expire, so long boss fights are its weak point.
3.3.0 PTR watch
On the 3.3.0 PTR, Aura Potency now counts your Skill Ranks, while the Cathan's Iron Conviction 2-piece drops from 55% to 40% Aura Potency and Sundered Night from 160 to 200% to 140 to 180%. Blizzard also fixes Dawnfire buff stacks randomly falling off. It's PTR only and can still change, and live Season 15 play is unchanged.
- Rating
- S to A-Tier
- Difficulty
- Very easy
- Key stat
- Ranks to Holy Light Aura
- Must have
- Dawnfire gloves
The bar
Three auras at rank 15, Aegis at rank 15, Purify, and Fortress. Nothing on the bar is an attack. There is no Key Passive here.
Rank 15 with Judgement Damage Bonus (+40% against Judged enemies), Rite of Judgement and Additional Targets. The passive is your damage. Press the active on cooldown.
Press — on cooldownRank 15 with Rite of Vengeance and Potency. Attack speed and critical strike chance, and attack speed directly raises Holy Light Aura's damage.
Press — on cooldownRank 15 with Rite of Prayer for healing and Resolve. Armour and all resistances, and the active makes you Unstoppable.
Press — when stunnedRank 15 with Faith Is My Shield. It carries your block chance and can apply Judgement as a secondary source. Keep it up for block first.
Press — on cooldownYour main Judgement button. Spam it in dense packs so Holy Light Aura keeps the Judged bonus. Confirm ranks and rites in the client.
Press — oftenFor elites and bosses. Big damage bump that scales with Resolve, which is why you temper maximum Resolve stacks. Confirm ranks in the client.
Elites / bossesPassives
There is no Key Passive here. The current endgame bar uses Fortress and Purify (Consecration and Falling Star are off it). Rally can still replace a mobility gap if you want Faith and speed. Confirm any off-bar swaps in the client.
Oath
There are two ways to run the oath. Judicator builds everything around Judgement: Purify applies it first, Aegis helps, Holy Light Aura deals 40% more to Judged enemies, Aspect of Proselytizing lets Judicator skills chain, and Firm Decree gives 30% damage reduction for 8 seconds after you Judge. Disciple instead leans on Arbiter form and Arbiter-form damage tempers. Take Judicator. It fits the shield setup on this page and matches the current endgame bar.
| Pick | What it gives you |
|---|---|
| Judicator oath | The recommended pick. Purify, Aegis, Holy Light Aura, Proselytizing and Firm Decree all key off Judgement. |
| Disciple oath | The alternative. Arbiter-form gear and tempers. Confirm mobility skills in the client; Falling Star is not on the current endgame bar. |
What to wear
Dawnfire is the build. Around it there are two weapon setups: a one-hander with a shield, which this page follows, or the two-handed axe Sundered Night.
Uniques
| Item | What it does | Priority |
|---|---|---|
| Dawnfire | Gloves. Holy Light Aura becomes a Fire pulse every second, and each kill adds 15% damage and 10% area for 20 seconds, up to 10 times. Nothing replaces it. First choice to upgrade into a Mythic. | Mandatory |
| Griswold's Opus | No longer on the current endgame weapon list. Prose guides still allow it as a charm option with a +1 charm-slot seal. Do not treat it as the one-hander you must farm. Dawnfire stays mandatory. | Charm |
| Sundered Night | Two-handed axe. Casting an aura can trigger Consecration beneath you and raise Aura Potency. Variant if you drop the shield. Confirm how it pairs with the Fortress bar in the client. | Variant |
| Leoric's Crown | Helm. It counts as jewellery, so it takes Soul Splinters and boosts them. Socket Anguish and Pain in it. It also has attack speed, which this build turns straight into damage. | Recommended |
| Squirt's Blouse | Chest. Up to 30 to 50% more damage while you are not taking damage, reset when you lose Life. | Recommended |
| Temerity | Pants. Overhealing becomes Barrier, which protects the Squirt's Blouse bonus. | Optional |
| Blood-Mad Idol | Amulet. You are always Berserking and take 200% more damage as Burning, in return for 80 to 100% more damage while Burning. A high-risk damage option. The variant that uses it wears Crown of Lucion in the helm. | Variant |
Before they drop
Before Dawnfire drops you can wear legendary gloves with an aspect, but that will not carry you far, so make the gloves your first target. The starter setup is Dawnfire plus all legendary gear: a one-handed sword and a shield, the quest seal with Practiced Technique, and the runewords Cir + Ceh and Cem + Gar.
Legendary aspects
| Aspect | What it does for you |
|---|---|
| Aspect of Holy Punishment | Holy and Fire damage increased by 40 to 60%. Dawnfire makes your aura Fire damage, so this is always on. |
| Aspect of Proselytizing | Judicator skills have a 40% chance to chain, for up to 150% more damage. |
| Aspect of Redirected Force | Critical strike damage based on your block chance, doubled for 10 seconds after you block. This build is block capped, so it is at full value. |
| Crushing Aspect | More damage while Fortified. Fortify now comes from your aura setup (Holy Light Aura's Rite of Mercy is the usual path). Confirm the Fortify path in the client before you lean on this aspect. |
| Firm Decree | 30% damage reduction for 8 seconds after you Judge an enemy. Purify and Aegis keep it running. |
| Aspect of Interdiction | 2 to 3% block chance for each stack of Resolve. With enough maximum Resolve it can supply up to 100% block by itself. |
| Glynn's Anvil | +2 maximum Resolve and 3 to 4% damage reduction for each stack. It feeds Interdiction as well. |
The stacks run on kills
Dawnfire's bonus lasts 20 seconds and only kills refresh it. In a long fight with nothing dying, your damage falls back to the base aura. Keep moving between packs. On bosses use Fortress for the Resolve bump, keep Purify and Aegis up for Judgement, and press every aura active on cooldown.
Stats, gems and paragon
Roll and masterwork toward these, in this order.
| # | Stat | Where you roll it |
|---|---|---|
| 1 | Ranks to Holy Light Aura | Wherever it can roll |
| 2 | Ranks to Aura skills | Wherever it can roll |
| 3 | Strength | Every slot |
| 4 | Attack Speed | Leoric's Crown has it built in. It directly raises the aura's damage |
| 5 | Critical Strike Chance and Damage | Rings, amulet and weapon |
| 6 | Cooldown Reduction | Helm, shield, amulet and rings |
| 7 | Block Chance | Shield, Aegis, Interdiction and paragon |
| 8 | Maximum Life | Chest, pants and weapon |
Hard targets
One cap: block chance. The build is meant to be block capped, and Aspect of Interdiction can supply up to 100% if your maximum Resolve is high enough, so raise maximum Resolve until it does. There is no other hard breakpoint for this build. Follow the order above.
Tempering & masterworking
Temper Holy Light Aura Potency on the amulet and +Maximum Resolve stacks on helm, chest and pants. If you take the Disciple oath, temper damage while in Arbiter form on rings and weapon instead. Masterwork in the same order as the stat list above.
Gems, runewords & Splinters
- Runewords: Igni + Ceh and Yul + Gar for the finished build, Cir + Ceh and Cem + Gar on the starter. The wolves from Ceh inherit Holy Light Aura, though not the Dawnfire pulse, so they are extra aura damage that follows you.
- Soul Splinters: Anguish and Pain in Leoric's Crown, where they are boosted, then Mother, Black Soulstone and Lies in your jewellery. Anguish is attack speed and critical strike chance, which is exactly what the aura wants.
- Talisman: there are two ways to run it. The Seal of the Diamond Mind with four pieces of Heaven's Radiant Fire and two of Cathan's Iron Conviction is the damage setup. All five pieces of Cathan's Iron Conviction give +55% Aura Potency at two, then auras that gain every upgrade, cost no Faith and give 30% damage reduction at three, and Conviction Aura at five. Take the Diamond Mind mix once you own the seal, and full Iron Conviction until then.
Paragon
Five boards in this order: Start with the Resplendence glyph, Relentless with Spirit, Castle with Exploit, Beacon with Honed, and Endure with Judicator. Level the glyphs in the order Spirit, Honed, Judicator, Resplendence, Exploit. Castle turns stacked armour into a damage multiplier, so armour nodes are not wasted.
| Glyph | Where and why |
|---|---|
| Spirit | Relentless board. Level it first. |
| Honed | Beacon board. Second. |
| Judicator | Endure board. Third. |
| Resplendence | Start board. |
| Exploit | Castle board. Last. |
Mercenary
Hire Subo and set Varyana as reinforcement with Bloodthirst. Her attack speed is direct aura damage. The alternative is Raheir hired, with either Varyana or Aldkin reinforcing, if you prefer him.
From fresh 70 to finished
You won't have the gear on day one. This is the order it comes together in.
Legendary gloves with an aspect will do for a few hours, no longer. Everything you do at this stage is about finding Dawnfire.
With Dawnfire on, the build works. Wear a one-handed sword and shield, the quest seal with Practiced Technique, and the runewords Cir + Ceh and Cem + Gar. Walk through packs and keep the stacks rolling.
Add Leoric's Crown with Anguish and Pain socketed, then Squirt's Blouse and Temerity. Keep a strong one-hander and shield; skip treating Griswold's Opus as a required weapon upgrade. Raise maximum Resolve until Interdiction caps your block.
Upgrade to Mythics with Dawnfire first, then Locran's Talisman, Leoric's Crown, Squirt's Blouse, Temerity. Griswold's Opus is not on the current endgame weapon priority. Move to the Seal of the Diamond Mind with four Heaven's Radiant Fire charms and two Iron Conviction, and the runewords Igni + Ceh and Yul + Gar.
The rotation
The aura does the killing. Path from pack to pack without pausing so the Dawnfire stacks never run out.
Spam it in dense packs so enemies stay Judged and Holy Light Aura keeps the 40% bonus.
Keep it up for block. It can also Judge, but Purify is the main Judgement button now.
Press the Fanaticism Aura active, then Holy Light Aura's.
Press it when packs get sticky or a boss fight starts. Resolve stacks feed the damage bump.
Press Defiance Aura when you are stunned or need Unstoppable.
On bosses
This is where the build is weakest. With nothing dying, Dawnfire's stacks expire after 20 seconds and you are back to the base aura. Arrive with stacks if you can, press Fortress, keep Purify and Aegis up for Judgement, and press every aura active on cooldown.
Strengths, weaknesses, mistakes
What it's good at
- As relaxed as the game gets. You walk and things die.
- Very tanky: block capped, with layered damage reduction from Resolve.
- Large area damage that grows the more there is to kill.
- Needs only one unique to work, and that one is not hard to find.
Where it struggles
- Weak single target once the Dawnfire stacks fall off.
- Does nothing without Dawnfire.
- Close range. Enemies have to be inside the aura.
- Needs good cooldown hygiene on Purify, Aegis, and Fortress once packs stop dying instantly.
Mistakes that ruin it
- Stopping between packs. Dawnfire's bonus lasts 20 seconds and only kills renew it. Dawdling resets your damage.
- Ignoring attack speed. It looks useless on a build with no attacks, but it directly raises Holy Light Aura's damage.
- Forgetting Purify. Judgement is what feeds the Holy Light Aura bonus now. Aegis alone is not enough.
- Forgetting Aegis. It is still your block. Judgement is mainly Purify now, with Aegis as backup.
- Saving Fortress for nothing. Elites and bosses are why it is on the bar.
- Fitting Crushing with no Fortify. Confirm your Fortify source in the client before you socket Crushing.
- Mixing the two setups. Judicator goes with Purify, Aegis, a shield and the Judgement aspects. Disciple goes with Arbiter-form tempers. Half of each gives you neither.
Not for you? The other Paladin builds: Evade Hammerdin · Shield of Retribution.
Frequently asked questions
What gear does Auradin need to get started?
Dawnfire gloves.
Who is Auradin suited to?
Anyone who wants the most relaxed farmer in the game, with very few button presses. It is a speed farmer first. Single-target damage drops off once the Dawnfire stacks expire, so long boss fights are its weak point.
How do I move from levelling into Auradin?
Follow the Paladin levelling guide to level 70. Before Dawnfire drops you can wear legendary gloves with an aspect, but that will not carry you far, so make the gloves your first target. The starter setup is Dawnfire plus all legendary gear: a one-handed sword and a shield, the quest seal with Practiced Technique, and the runewords Cir + Ceh and Cem + Gar.