Beginner  ·  Level 1 → 70

Druid
from Scratch

A werewolf from the first hour. The same Shred you'll be holding at endgame, with simpler friends around it.

Season 15Patch 3.2.1Updated Sept 2026

Illustration of a Druid
01

Make the character

Two clicks, then you're playing.

  • Pick Druid.
  • Tick Seasonal Realm — that's where Season 15 content, the seasonal questline and the good loot are.
  • Difficulty: start on Normal, or Hard if you've played before. Either way the rule is the same: go up when packs die quickly, and come back down if fights get noticeably longer.

The plan in one line

You're building toward a werewolf that dashes between enemies with Shred and never runs out of Spirit. Levelling is about getting Shred early and fixing your Spirit at level 15.

02

Your first skill bar

There is more than one way to level Shred, so this page follows a single bar from start to finish rather than blending them. The alternative is noted where it matters. You get 83 skill points in total: 69 from levels and 14 from the Seasonal Journey.

Claw

Your basic attack. It builds Spirit, and you use it as filler when Spirit runs out.

Generator
Shred

Your damage, from level 3. Every hit dashes you to the target, so it's your movement too.

Main damage
Blood Howl

Dodge, plus Spirit or healing depending on the variation. Short cooldown — press it regularly, not when you're nearly dead.

Press — on cooldown
Earthen Bulwark

From level 4. A Barrier, Fortify and Resolve, and later Unstoppable. Keep it up.

Keep it up
Wolves

Mostly passive. When your wolves land a critical strike you get attack speed.

Companion
Cyclone Armor

Here mainly for its passive boost to all resistances. The active knockback is optional.

Passive defence

How you actually play

Shred into the pack — every hit dashes, so use it to close distance and gather enemies. Keep Earthen Bulwark and Blood Howl rolling. Keep Shredding: with the Roundhouse variation every third strike is a big 360-degree hit. When Spirit runs dry, Claw until you can Shred again. Between packs, Shred toward the next one rather than walking.

03

Where your skill points go

Spend them top to bottom — finish one line before starting the next. Don't spread them around.

OrderSkillWhyTarget
1stShredYour damage. Take the Healing upgrade at level 6, Cast Speed at 10, and the Roundhouse variation at 15. Spare points later come back here.Rank 15
2ndEarthen BulwarkTake the "Fortify and Healing" side upgrade, then Travertine Bulwark for Resolve, and Unstoppable.Upgrades first
3rdBlood HowlTake it all the way, with Movement Speed, Spirit Howl and Healing.Rank 15
4thCyclone ArmorMax it too, with Increased Radius, Resistance and Reversal.Rank 15
5thClawOne point and its Ferocity side upgrade. It's filler.Rank 1
6thForm nodesThe Werewolf form option on each skill costs no points. Always take it.Free

Made a mess of it?

Respeccing is cheap at low level. Open the skill tree, refund the lot, and spend again in this order. It costs a few gold, not a new character.

04

Level 15: Spirit Boons

At level 15 you get the quest Druid: Spirits of the Lost Grove. It sends you to clear the Túr Dúlra stronghold in Scosglen, and at the end you meet four animal spirits — Deer, Eagle, Wolf and Snake. You feed them offerings, and take one permanent bonus from each. Do it the moment it appears. It only has to be done once per account.

Feed the Deer first — Gift of the Stag

Shred costs Spirit, and Spirit does not refill by itself. Gift of the Stag gives you +30 maximum Spirit and 5 Spirit every second — that is what lets you keep pressing Shred. After it, there are two ways to go. This bar has no ultimate, so take Swooping Attacks (Eagle, attack speed), Energize (Wolf, a chance to restore 15 Spirit) and Masochistic (Snake, a chance to go Berserk). If you level with an ultimate such as Cataclysm instead, take Calamity and Calm Before the Storm, which make that ultimate last longer and return sooner.

Once all four are unlocked you can Spirit Bond with one spirit and take a second boon from its row. Bond the Deer for Advantageous Beast (+15% movement speed); if you already reach the movement speed cap without it, bond the Eagle for Scythe Talons (+10% Critical Strike Chance and +15% Lucky Hit Chance) instead. From here on Spirit stops being a problem: eventually you generate enough that you never need your basic attack, and Claw's slot can go to something else.

05

The road to 70

What changes, and when.

Before you startTwo checks

Make a seasonal character on Normal, and make sure a late-game loot filter is not switched on before you start levelling.

Level 1–14Get set up in Temis

Start your first War Plan (favour Helltide activities), pick a mercenary, activate your pet and check the Horadric Cube. Shred arrives at level 3 and Earthen Bulwark at 4.

Level 15Spirit Boons — and Roundhouse

Do the class quest immediately. The same level unlocks Shred's Roundhouse variation. If packs are dying quickly, try Hard; drop back to Normal if fights get noticeably longer.

Level 25Pick an XP route

The Undercity opens up in War Plans. Choose it, or Helltide farming, as your main route — and once a route works, stick with it.

Level 30The bar is complete

Most key synergies are unlocked and the loop is nearly finished. From here, fill ranks on your main skills and spend leftovers on utility. Try the first Capstone Dungeon between 30 and 40 if you can clear it quickly — it gives extra skill points.

Level 32Storm Shred, if you want it

There are two ways to play this. Storm Shred unlocks here: it adds bonus Lightning damage, makes Shred a Storm skill, and is what the endgame build uses. Roundhouse keeps the big 360-degree third hit. Swap if you own the Overcharged or Great Storm aspect, which Storm Shred switches on; otherwise Roundhouse is fine until 70.

Level 50–60Second Capstone

Check your Season Rank. The second Capstone Dungeon plus the rank objectives unlock the Pit and more skill points. Around 60, clear every Stronghold — a lot of experience for little time.

Level 70Done levelling

Paragon opens. Complete Pit Tier 10 to enter Torment 1, then move across to Storm Shred, which opens with a Shred bar that needs no uniques at all.

06

Gear rules for beginners

You don't need to understand affixes yet. These rules cover it.

Mercenary

There are two ways to set this up. Hire Varyana, whose Hysteria and Bloodlust give strong attack speed bonuses, with Raheir as reinforcement. Or do the reverse: hire Raheir, because Valiance blocks large hits and makes you briefly Unstoppable, with Varyana reinforcing. Take Varyana for speed, Raheir if you're dying.

07

Words the game doesn't explain

TermWhat it means
SpiritThe bar your skills spend. It does not refill by itself — it comes from basic attacks, Spirit Boons, gear and some skill upgrades. It caps at 100 unless something raises it.
FormsSkills put you in Human, Werewolf or Werebear form, and you stay there until you cast a skill of a different form. Werewolf gives +15% movement speed and +15% attack speed on the tooltip; in play the attack speed is 20%.
Form nodeA free choice on a skill that changes which form it's cast in. It costs no skill points.
Spirit BoonsThe Druid's class mechanic: one passive bonus from each of four animal spirits, unlocked with offerings from level 15.
Spirit BondBonding with one spirit lets you take two boons from its row instead of one.
Basic / CoreBasic skills are spammable filler that build Spirit. Core skills are your main damage with no cooldown, limited only by Spirit. Shred is a Core skill.
VariationA version of a skill you pick in the tree. Roundhouse makes Shred's third hit a big 360-degree strike; Storm Shred adds bonus Lightning damage and makes Shred a Storm skill.
BerserkingA temporary damage buff. From the Masochistic boon it's worth 10% more Shapeshifting damage.
Codex of PowerYour library of legendary aspects. Salvaging a legendary adds its aspect, or upgrades it if the roll was higher, and the Occultist imprints it onto other gear.
War PlansChains of activities (Helltide, the Pit, Undercity, Infernal Hordes, Nightmare Dungeons) with their own bonuses. You start them in Temis.
08

Mistakes new Druids make

At 70 you're done levelling — move across to an endgame build: Storm Shred · Landslide · Wolf Companion.