What happens after the campaign
Finish the Lord of Hatred campaign, then Temis is your hub. Build a War Plan at the command table, run the playlist, climb Torment, farm Lair Bosses for Uniques.
- Hub
- Temis
- Playlist
- War Plans
- Climb
- Pit → Torment
- Farm
- Lair Bosses
Command table, playlist, War Chest
War Plans is the permanent endgame playlist that ships with Lord of Hatred. You make it at the command table in Temis.
- Pick activities. Nightmare Dungeons, Helltides, The Undercity, Lair Bosses, Infernal Hordes, The Pit. Whispers can double up with any activity you selected.
- Run the chain. Finish one, teleport to the next. If you lack a Sigil, War Plans can generate one on the fly.
- Claim the War Chest. Complete every activity in the plan, then take the chest in Temis.
- Spend Activity Points. Progress feeds Activity trees and Command Table rank. From Season 15, War Plans reputation is shared across matching account partitions (Eternal/Seasonal × Hardcore flag × Normal/SSF). Each character still spends its own plan.
What sits on the chain
Short one-liners only. Depth lives on the linked pages.
- Nightmare Dungeons. Sigil-keyed dungeons. Playlist filler; glyph-adjacent once Sigils flow. See Farming and Season.
- Helltides. Open-world timed farm. Early density for XP and loot. See Season.
- The Undercity. Kurast Undercity runs. Levelling and Attunement farm after the LoH campaign unlock. See Season.
- Lair Bosses. Summoned endgame bosses. Kill, then spend a key on the hoard for target Uniques. See Bosses and Farming.
- Infernal Hordes. Compass-gated wave mode. Torment density and Spoils. See Season.
- The Pit. Timed depth push. Unlocks the next Torment tier and upgrades glyphs. Soft primer below; full ladder on Season.
- Tree of Whispers. Not its own playlist row. Whispers pair with whatever you already picked.
Pit, Torment, Tower
Level cap is 70. Torment runs I–XII. You climb Torment by clearing The Pit. The Tower is the Seasonal Realm competitive climb from the Artificer's Obelisk in Temis.
- The Pit (soft). Timed clear. Kill enough to summon the boss, kill the boss, take the tier. On a seasonal character the site route opens the Pit after Season Rank II Capstone Hellish Descent (see Season). Glyph upgrade attempts come from clears. No published daily entry soft-cap.
- Torment unlock (as on our season page). Clear Pit Tier 10 to unlock Torment I. Every Torment tier after that is also a Pit clear. Full Pit → Torment map, XP bonuses and loot notes live on Season section 08.
- The Tower. Timed competitive ascent with Leaderboards on the Seasonal Realm. Run starts when you leave the starting circle, or 10 seconds after enter. Competitions follow a Thursday cadence after a release or patch. Rewards include personal milestones, Season Rank progress and Treasures of the Artificer caches. Artificer's Obelisk and Stash in Temis cover both Tower and Pit entry from the hub. Confirm the Season Rank unlock for Tower in-client.
Lair Bosses and Echoing Hatred
Lair Bosses are how you target Uniques once keys exist. Echoing Hatred is the optional pinnacle challenge in Temis, not a Torment gate.
- Lair Bosses. Torment 1+. Fight free, then spend your own Lair / Greater / Superior key (or the matching activity cost) on the hoard. Unique → boss tables and key costs sit on Farming. Fight notes sit on Bosses.
- Echoing Hatred. Rare Trace of Echoes → Sightless Eye in Temis → endless overwhelm challenge. Optional. Drop rates and frequency are not published here.
Hell's Legacy layer only
The War Plans loop above is permanent LoH endgame. Season 15 Hell's Legacy adds furniture on top. Keep the evergreen loop primary.
- Soul Splinters (jewellery gems) and the carried Splinter track that reshapes activities. Full tables and the Splinter → activity map stay on Season.
- Waking Nightmares. Seasonal memory dungeons and popups. Largest are Capstone-type. Pinnacle versions are aimed at Torment 10+; trust the entry text on the dungeon itself.
- Season Rank, Blessings and Reliquaries are seasonal. Shared War Plans reputation (same partitions as above) starts with this season.
What to open next
- Getting started if you are still rolling or using Rebirth
- Farming for Unique homes, keys, Cube, Jeweler
- Bosses for Lair fight notes
- Season 15 · Hell's Legacy for Splinters, Torment ladder, Reliquaries
- Class hubs: Barbarian · Druid · Necromancer · Paladin · Rogue · Sorcerer · Spiritborn · Warlock
Frequently asked questions
When does the endgame loop start?
After you finish the Lord of Hatred campaign. Travel to Temis, find the command table, and build a War Plan.
Do I need War Plans to climb Torment?
Torment unlocks from Pit clears. War Plans is the playlist that chains Pit with the rest of the endgame and pays the War Chest. You can still enter activities outside a plan; the plan is how the hub is meant to run.
How do I unlock Torment I?
As on our season page: clear Pit Tier 10. Every Torment tier after that is also a Pit clear. Full ladder sits on Season.
Is The Tower required?
No. Tower and Leaderboards are Seasonal Realm competition from the Artificer's Obelisk. Useful for milestones and caches. Not a gate for Torment climb or Lair Boss farming.
What is seasonal and what stays?
War Plans, Temis, Echoing Hatred, Torment I–XII and level cap 70 are permanent LoH / systems pieces. Soul Splinters, Waking Nightmares and the Season Rank / Reliquary track are Season 15 Hell's Legacy. Detail on Season.