Endgame  ·  Level 70+  ·  S to A-Tier

Charge

Also known as Flame Charge or Battering Ram. Run through the pack, leave a line of fire, run back. One unique and you're playing.

Checked against the live guides on 2026-09-20

Season 15Patch 3.2.1Updated Sept 2026

Illustration of a Barbarian
01 — The idea

How the engine works

Charge with the Battering Ram upgrade deals Fire damage, stuns what you hit and leaves a burning trail that lasts 3 seconds. That trail is where almost all of your damage comes from, not the impact. So the loop is: Charge through the pack from a distance, turn round, Charge back across it. Chainscourged Mail resets Charge every time you use it, so there is no cooldown to wait for. You scale damage over time and how long it lasts, mainly with Wanton Rupture and later Shattered Vow, which executes an enemy once Burning covers its whole health bar. There is no Core skill and no Fury to manage. You simply stay near full Fury for Edgemaster's and Ramaladni's.

Who it's for

Players who want something fast and cheap. It needs exactly one unique to work and is one of the quickest Barbarian builds through open content, with pushing and bossing setups available once you have the gear.

Rating
S to A-Tier
Difficulty
Easy — awkward movement
Key stat
Damage Over Time multiplier
Must have
Chainscourged Mail
02 — Skills

The bar

One attack and five buffs. Charge is the only damaging skill on the bar, and that is deliberate: it is what lets Chainscourged Mail reset it instantly. There is no Key Passive.

Charge

Rank 15 with Battering Ram, Distance Damage Bonus (up to 22% by distance) and Enemy Damage Bonus (5% per enemy pushed, up to 20%). Assign it to your Two-Handed Slashing weapon. It gives 5 Fury per enemy hit. Aim between the edge of your screen and the target, in medium-length lines.

Press — constantly
Rallying Cry

Rank 15 with Booming, Fortify and Potency. Press it about every 4 seconds for the movement speed. In the finished build it drops to rank 4.

Keep it up
War Cry

Rank 15 with Mighty Roar, Ferocity and Duration Increase. Damage, Berserking and attack speed.

Press — on cooldown
Challenging Shout

Rank 15 with Bawl, Damage Bonus and Duration Bonus. Here it is played defensively: a lot of damage reduction. Use it on cooldown, or save it for the dangerous pull.

Press — on cooldown
Iron Skin

One point with Retaliation, Weaken and Maximum Life. It raises your Maximum Life and Weakens enemies that hit you. Press it whenever it is ready.

Press — on cooldown
Wrath of the Berserker

Rank 4 at first, 15 in the finished build, with Full Throttle and Berserking. The cooldown is very long early on, so pick your fights. Cooldown Reduction and Rage of Harrogath fix that later.

Elites

Passives

There is no Key Passive and no passive nodes. Points go into Charge, the three Shouts, Iron Skin and Wrath of the Berserker.

Arsenal and Technique

Assign Charge to the Two-Handed Slashing weapon, which is your polearm and later Shattered Vow. Put the Two-Handed Axe in the Technique slot. Its Expertise is more damage to Vulnerable enemies, and the build stacks Vulnerable damage on gloves and jewellery to match. The pushing setup adds a second skill on the dual-wield pair purely to force weapon swaps for Earthstriker's.

PickWhat it gives you
Technique slot: Two-Handed AxeMore damage to Vulnerable enemies, growing with Expertise level, plus Critical Strike Chance against Vulnerable enemies at rank 10.
Charge on Two-Handed SlashingThe polearm carries Wanton Rupture, and later becomes Shattered Vow. This is the weapon to upgrade first.
03 — Gear

What to wear

One unique is compulsory and everything else in the starter version is a legendary aspect. That is what makes this the budget Barbarian.

Uniques

ItemWhat it doesPriority
Chainscourged MailPants, despite the name. Casting a damaging Brawling skill disables it; when every damaging Brawling skill on your bar is disabled, they all come back with cooldowns refreshed. With Charge as the only one, that means Charge resets itself every time. Without it Charge has a 17 second cooldown.Mandatory
Shattered VowPolearm. Longer damage over time, an execute once Burning covers the whole health bar, and Berserking. The first item to upgrade to Mythic.Mythic
Fists of FateGloves. Random damage on every hit. As a Mythic it averages out at roughly a 95% multiplier, which makes it second in the upgrade order.Mythic
The FurnaceTwo-handed mace. Third in the Mythic order. It replaces the legendary mace carrying Crushing.Mythic
Ramaladni's Magnum OpusOne-handed sword. You never spend Fury, so this is close to free: about 180 Fury is a 90% multiplier, and about 240 in the finished build is 120%.Core
Leoric's CrownHelm. It boosts the Soul Splinters socketed in it. Don't wear it without Splinters; use Tuskhelm of Joritz the Mighty until you have them.Mythic
Rage of HarrogathChest. Dealing damage over time has a chance to cut your cooldowns by 1 second, and your trails tick on everything. This is what brings Wrath of the Berserker back quickly.Recommended
Godslayer CrownUnique charm. It pulls distant enemies in, which here means into your burning trails.Charm

Before they drop

There is no version of this build without Chainscourged Mail, so don't respec until it drops. Play Whirlwind until then. Once you have the pants, the rest is legendaries: Overheating on the helm, Disobedience on the chest, Edgemaster's on the gloves, Battle Fervor's on the boots, Heavenly Strength on the amulet, Conceited and Bold Chieftain's on the rings, Cut to the Bone and Vanquishing on the dual-wield pair, Wanton Rupture on the polearm and Crushing on the two-handed mace.

Legendary aspects

AspectWhat it does for you
Wanton Rupture AspectPolearm, and later the amulet's extra aspect. It raises both damage over time and its duration, so it works as a double multiplier. Your most important aspect.
Aspect of OverheatingHelm. 20–30% more Fire damage, and a 10% chance to gain Overpower when you kill a Burning enemy.
Battle Fervor's AspectBoots. Your main way of staying Berserk early on. You trigger it just by using Charge.
Aspect of DisobedienceChest. Dealing damage over time gives stacking damage reduction, up to 30 stacks. Your trails keep it full.
Conceited AspectRing. More damage while you have a Barrier. The Que rune supplies the Barrier.
Aspect of Cut to the BoneDual-wield. Damage over time deals more to Vulnerable enemies.
Vanquishing AspectDual-wield. More damage to Incapacitated enemies, and Charge stuns everything it hits.
Aspect of Anger ManagementBoots in the finished build, replacing Battle Fervor's. If you only have room for one utility aspect, this is the one.

Chainscourged's damage bonus needs a second skill

The pants also give Brawling skills more damage for each disabled skill. With Charge alone that bonus never applies, because Charge is re-enabled at once. You only get it by adding a second damaging Brawling skill, which is what the pushing setup does with Steel Grasp. Don't expect it from the standard bar.

04 — Numbers

Stats, gems and paragon

Roll and masterwork toward these, in this order.

#StatWhere you roll it
1Damage Over Time multiplierGloves, amulet, rings, chest and Ramaladni's. Tempered on weapons and gloves in the finished build.
2Vulnerable Damage multiplierGloves, amulet and rings.
3Fire Damage multiplierGloves and jewellery, and every transfiguration.
4Ranks to ChargeBoots. Ranks to Brawling skills on the pants.
5Maximum FuryChest and Ramaladni's. More Fury is more Ramaladni's damage.
6Cooldown ReductionHelm, and tempered on jewellery. It is for Wrath of the Berserker.
7Maximum Life and StrengthStrength everywhere. Life on armour and on all four weapons.
8Damage Over Time DurationShattered Vow.

Hard targets

There is no hard breakpoint for this build — follow the order above. The one figure worth watching is your Fury pool, because of Ramaladni's: about 180 Fury in the middle of your gearing and about 240 when finished.

Tempering & masterworking

Early on, temper Resolve stacks on armour, Damage per Overpower Stack on weapons, gloves and amulet, the Lucky Hit temper that restores Fury on rings, and Movement Speed on boots. In the finished build, switch to Damage Over Time on weapons and gloves, Maximum Life on armour and Cooldown Reduction on jewellery. Every transfiguration should be Fire Damage. Use Kullean Tuning Prisms to put Wanton Rupture and Overheating on the amulet.

Gems, runewords & Splinters

Paragon

Start board with Brawl, then Warbringer with Exploit, Hemorrhage with Undaunted, Blood Rage with Disembowel and Carnage with Executioner. Rush all five boards with level 1 glyphs first, which takes about 151 points. Glyphs should reach level 50 at around 219 points, level 100 at 263 and level 150 at 346. Level them in this order: Brawl, Exploit, Undaunted, Executioner, Disembowel. Challenger is a fine placeholder on the Start board early. For pushing, Exploit becomes Challenger and Undaunted becomes Might.

GlyphWhere and why
BrawlStart board. Charge is a Brawling skill. Level it first.
ExploitWarbringer. Swap to Challenger for pushing.
UndauntedHemorrhage. Swap to Might for pushing.
ExecutionerCarnage.
DisembowelBlood Rage. Level it last.

Mercenary

Hire Subo with Molotov, Scorched Earth, Snipe and Incendiary Bolt. His Seeker ability reveals the map, and Molotov with Scorched Earth raises your damage over time. Reinforce with Varyana, Bloodthirst triggered by Charge, for attack speed. If you need more defence, use Aldkin with Field of Languish instead.

05 — Getting there

From fresh 70 to finished

Nothing happens until one pair of pants drops. After that it is the cheapest Barbarian build to finish.

Before anythingFind Chainscourged Mail

Reach 70 and farm as Whirlwind. Do not try Charge without the pants: a 17 second cooldown is not a build.

First uniqueThe all-legendary version

Respec the day the Mail drops. Charge to 15, Wrath of the Berserker at rank 4, the eleven aspects listed above, Two-Handed Axe in the Technique slot, five pieces of Berserker's Crucible and Moni + Que with Cir + Qua. This already farms quickly.

Build onlineTuskhelm, Rage of Harrogath, Ramaladni's

Rage of Harrogath brings Wrath back far more often, Ramaladni's turns your unused Fury into damage, and Wyrdskin, as gloves or as a charm, keeps enemies Vulnerable and Weakened. Take Wrath of the Berserker to rank 15.

EndgameShattered Vow and the Mythic order

Shattered Vow first, then Fists of Fate, The Furnace, Ramaladni's, Leoric's Crown once you have Splinters for it, and Rage of Harrogath. Anger Management replaces Battle Fervor's on the boots, and Wanton Rupture and Overheating move onto the amulet.

FinishedThe pushing respec

For pushing, add Steel Grasp in place of Challenging Shout, use the Lac rune, add the Writhing Aspect for damage that ramps over 10 seconds, and swap two glyphs.

06 — Playing it

The rotation

AlwaysRallying Cry every 4 seconds

It is mostly here for speed. War Cry, Challenging Shout and Iron Skin go out whenever they are ready.

AlwaysCharge from a distance, through the pack

Start from near the edge of your screen and line the pack up so a single Charge passes through as many enemies as possible. Medium-length lines are ideal.

AlwaysTurn round and Charge back

Cross your own trail. Enemies standing in overlapping trails melt.

Never hop on the spot

Short Charges on top of a target roughly halve your damage over time and can deal none at all. If you are too close, run out first.

ElitesWrath of the Berserker for the hard fights

Early on its cooldown is long, so save it for elites and bosses.

Leave your Fury alone

Nothing on the bar needs it. A full bar is Edgemaster's and Ramaladni's at full value.

On bosses

You can lay several trails across the arena before a boss even spawns, so it starts the fight already burning. After that, keep Charging in long lines through it, not in short hops under it. For the pushing setup, cast Steel Grasp first so it is on cooldown when you Charge. If bosses are not dying quickly, lower the difficulty; this build is tuned for speed first.

07 — Verdict

Strengths, weaknesses, mistakes

What it's good at

Where it struggles

Mistakes that ruin it

Not for you? The other Barbarian builds: Whirlwind · Hammer of the Ancients.